The practical information
The fees for international payment must be covered by you.
STANDARD
150 € + fees
(1100 DKK)
There are 40 tickets of this type.
SPONSORED
95 € + fees
(700 DKK)
There are 5 tickets of this type.
Sponsored tickets is our small way of making the larp a bit more accessible to some. If you can afford the standard, please choose that one.
Address:
Almagerbakke 28, 3660 Stenløse
~25 km. from Copenhagen, Denmark
It is a hut used primarily by scouts. There are two big sleeping-rooms (27 spots & 18 spots), and 5-6 other rooms for sleeping.
Food is part of your ticket.
It is allowed to enjoy alcohol at the game. There is NO purchase on our part and we trust that you as a player will not bring a liquor cabinet.
We DO NOT want drunk players, and if you can't handle it, we encourage you not to drink. Alcohol is really not essential to this game, but we are also aware that a glass can add flair and set a mood.
We will remove any player from the game who is too drunk to play or harms the interior or other players.
There will be a flagging-process after you've signed up, and the sign up closes.
Casting will then happen using lottery and flagging.
We have prepared this PDF, which contains all information needed.
If any questions arise, please feel free to send us an email.
Contact: Hoestspillet@gmail.com
These are the important dates from sign-up to the larp.
1st JUNE, 2025
Sign-up closes.
2nd JUNE to 16th JUNE, 2025
Flagging-process.
14th JULY, 2025
Email sent to all who signed up informing you if you've received a spot for the larp or are on the waiting-list.
This email will also contain a link for a shared google-drive where you can find:
Participant List
All characters
Design document
1st SEPTEMBER, 2025
Last chance to secure your spot by paying.
15th SEPTEMBER, 2025
Last chance to get a refund, if you have to drop out.
14th - 16th NOVEMBER, 2025
The Grimm Auction larp
“The Grimm Auction" is an annual event for faes, where the Unclaimed Humans are brought by the fae The Grim to The Crystal Palace. The palace serves as a meeting point for both The Above and Underrealm fae. Here, the humans are auctioned off to their forever-owner, and for the fae it is a glorious game of fate, privilege and shame. For example, a human who was a general in their human life may give a fae the privilege of running for general of their court. Yes, power in Underrealm is very much about which human the fae owns. That's why humans must be tricked, that's why they must be owned!
The scenario is set in the present day, the Unclaimed are humans who have traded with fae, and the fae that gather at The Crystal Palace are the elite and most important. The fae each belong to one of three courts:
The summer and winter courts live in Underrealm, the magical realm of the fae, while Court of the Gray lives in The Above, the human world, hidden from humans but present. These fae of gray are of course looked down upon by the other two courts. But the gray fae are fae after all, and nonetheless, and therefore, they must be treated with some kind of respect.
The Grimm Auction is really about the transfer of power from The Summer Court’s regent Irisa to The Winter Court’s regent Umbra, but this has become mere formality, because it's the unclaimed humans that really entice all fae. The fate of a fae can change drastically by owning the right - or wrong! - human.
The Grimm Auction is a scenario focused on the story. But there is no requirement that your character’s story has to end well. In fact, we encourage the opposite – play to lose. It will be an experience like no other, and we hope to see you there.
Friday
15.00 - 16.00
Arriving at the location
16.00
Welcome and briefing
16:30
Workshop 1: Intro, presentations and “court time”
18.00
Food
18.30
Workshop 2: Safety and mechanics
19.30
Workshop 3: Dance
20.00 - 21.00
Getting into costume
21.00 - 21.30
Free time: Last-minute preparations
Meant to calibrate relationships, do costume tweaks, prepare sleeping area, etc.
21.30
Going ingame – the larp starts
01.00
Offgame - Go to bed and get some rest
At 01:00, all play involving plotting, feuding and fae-deals stop.
After 01:00 it's character-play only, so you don't have to worry about missing a great deal because you need to sleep.
You can go to bed earlier if you need to.
SATURDAY
08.00
Offgame – breakfast starts
08:30
Midway Briefing - if the organizers have something to say.
08:30 - 11.00
Costume time
09:00
Offgame – breakfast ends
10:30
Group photo - Unclaimed.
Group photo - The Courts
11.00 - 12.00
Calibration time.
12.00
GAME START
13.30
Congregation of Appraisers
14.00
Ingame Lunch
18.00
The Auction
19.00
Ingame Dinner
23.00
GAME STOP and Debriefing
Sunday
08.00-09:00
Breakfast
10.30
All players must leave the location